# Define macros for LFS and text handling [attr]lfs filter=lfs diff=lfs merge=lfs -text [attr]godot-text text eol=lf linguist-language=gdscript # Godot source files *.gd godot-text *.tscn text eol=lf *.tres text eol=lf *.godot text eol=lf *.import text eol=lf # Shader files *.gdshader text linguist-language=glsl *.gdshaderinc text linguist-language=glsl # LFS: Images *.png lfs *.jpg lfs *.jpeg lfs *.webp lfs *.svg lfs *.tga lfs *.bmp lfs *.exr lfs *.hdr lfs *.ico lfs # LFS: Audio *.wav lfs *.mp3 lfs *.ogg lfs *.flac lfs # LFS: 3D Models & Animations *.fbx lfs *.FBX lfs *.gltf lfs *.glb lfs *.obj lfs *.blend lfs *.blend1 lfs *.dae lfs # LFS: Fonts *.ttf lfs *.otf lfs *.woff2 lfs # LFS: Godot Binary Resources *.pck lfs *.res lfs # LFS: Compiled Binaries & Libraries *.dll lfs *.so lfs *.dylib lfs *.a lfs *.lib lfs *.exe lfs *.bin lfs # LFS: Archives *.zip lfs *.7z lfs *.tar.gz lfs *.rar lfs