PSX Strike
PSX Strike is a 3rd-person 3D sci-fi space mining game with cosmic horror undertones
The project began as Project Strike at New Horizon Studios. After the original team disbanded, development continued on this Git Repository as a fork. Focus changed to be solely an entry for the PSX Horror Jam. The Deadline was 11th July 2026. The goal is a functional game that satisfies the jam criteria while exploring a mining loop that is eerie while also being on a timer
Leave the space station, mine asteroids with your laser, collect resources into cargo, avoid other ships and return before the Entity swallows you. Rinse, repeat
| What | Answer | Explanation |
|---|---|---|
| Engine | Godot | GDScript only |
| Team size | 2 | Credits |
| Camera | 3rd person | Ship-focused movement on a 3D plane (no pitch or roll) |
| Resolution | 426x240 | Original Playstation1 resolution in widescreen via sidebars |
| Genre | Arcade | Mining is primary; combat and the Entity create urgency without overwhelming the player |
| Target release | PSX Horror Jam | Jam deadline July 11th 2026 at 1:23 AM |
| AI usage | No! | We don't do that here |
Gameplay Preview
Screenshots
Download
Links
GitHub Repo
GitHub Repo (Original Project Strike)
Gameplay video
PSX Horror Jam