PSX Strike
Team size: 2
PSX Strike is a 3rd Person 3D Sci-fi space mining game with cosmic horror undertones. As so often, it was a
passionate idea of someone else who abandoned their own idea. The team had six members, I was the only
person contributing. There was attempt of one "senior dev" though who added 100% vibe coded code though
More details
GitHub Repo (Original)
GitHub Repo
Godot Steam API
Team size: 2
As most games will utilize Steam, this uses the most popular Steamworks
SDK for Godot.
Together with vehN.
Goal is to get familiar what is possible with Steamworks within Godot. It was created using Steams Spacewar
example game.
GitHub Repo
Anarchyle FPS
Team size: 2
It is a 3D low poly rpg parkour game. This was a project led by qwertylopederin,
a 17-year-old from Spain. I joined because I liked the strong art direction.
Work I contributed
- World map resources: Split into separate resources so the map loads smaller assets.
| Affected |
Size before |
Size after |
Reduction |
| World map resources |
117 KB |
21 KB |
82% |
| Lines of code |
1,443 |
334 |
76% |
- Rebuilt several 3D models and fixed scale (originals were not built to scale) and pivot placement
(pivots sat outside the mesh) in Blender.
- Introduced a collision layer system; previously everything shared a single layer.
- Cleared error messages across the project.
GitHub repository (Private)
Patreon
Godot NetMultiplayerPeer Prototype
Team size: Solo
A solo technical test using Godot's networking HLAPI. It includes
basic player objects, movement, and a simple chat and button system. The Godot project is intentionally
barebones.
It also includes a Deno server to host a local API, which can be called from Godot. It saves the chat into a
sqlite database. This was a general networking test.
GitHub Repo
PetTheDog
Team size: 2
This was a collaboration for a small
joint test project. I built most of the code and scene nodes. I created the basic grayboxing models in
Blender or used CSGs from Godot. I also aimed to get the proportions right. The project lead abandoned his
own idea. Not finished.
GitHub Repo
CoForge: Shattered Realms
Team size: Noone knew
This project began as a Discord group for beginners to collaborate on game
projects. In practice, the organizer focused more on setting up the group
structure and website than on actual development, so there was very little
guidance for contributors.
I contributed in good faith at first, but with no real coordination it became
difficult for the team to collaborate effectively. I eventually stepped away
rather than continue carrying the project alone.
Also I saw later they are full on
shilling for AI now
GitHub Repo
Space Station 14
Team size: Solo Contributor
Space Station 14 is a FOSS game with independent server communities. I contributed various improvements/PRs
to various communities. I also was a moderator for Starlight. Here I showcase one PR where I added an End of
Round search function as it was a constant pain point for me. Also added that it's possible to popout the
PDA out from the original game window to handle playing on multiple monitors better.
Starlight Github PR #1
Check especially the video in the PR description.
Starlight Github PR #2
Check especially the video in the PR description.