Portfolio

PSX Strike

Team size: 2

PSX Strike is a 3rd Person 3D Sci-fi space mining game with cosmic horror undertones. As so often, it was a passionate idea of someone else who abandoned their own idea. The team had six members, I was the only person contributing. There was attempt of one "senior dev" though who added 100% vibe coded code though

Godot Steam API

Team size: 2

As most games will utilize Steam, this uses the most popular Steamworks SDK for Godot. Together with vehN. Goal is to get familiar what is possible with Steamworks within Godot. It was created using Steams Spacewar example game.

Anarchyle FPS

Team size: 2

It is a 3D low poly rpg parkour game. This was a project led by qwertylopederin, a 17-year-old from Spain. I joined because I liked the strong art direction.

Work I contributed

  • World map resources: Split into separate resources so the map loads smaller assets.
    Affected Size before Size after Reduction
    World map resources 117 KB 21 KB 82%
    Lines of code 1,443 334 76%
  • Rebuilt several 3D models and fixed scale (originals were not built to scale) and pivot placement (pivots sat outside the mesh) in Blender.
  • Introduced a collision layer system; previously everything shared a single layer.
  • Cleared error messages across the project.

Godot NetMultiplayerPeer Prototype

Team size: Solo

A solo technical test using Godot's networking HLAPI. It includes basic player objects, movement, and a simple chat and button system. The Godot project is intentionally barebones. It also includes a Deno server to host a local API, which can be called from Godot. It saves the chat into a sqlite database. This was a general networking test.

PetTheDog

Team size: 2

This was a collaboration for a small joint test project. I built most of the code and scene nodes. I created the basic grayboxing models in Blender or used CSGs from Godot. I also aimed to get the proportions right. The project lead abandoned his own idea. Not finished.

CoForge: Shattered Realms

Team size: Noone knew

This project began as a Discord group for beginners to collaborate on game projects. In practice, the organizer focused more on setting up the group structure and website than on actual development, so there was very little guidance for contributors.

I contributed in good faith at first, but with no real coordination it became difficult for the team to collaborate effectively. I eventually stepped away rather than continue carrying the project alone.

Also I saw later they are full on shilling for AI now

Space Station 14

Team size: Solo Contributor

Space Station 14 is a FOSS game with independent server communities. I contributed various improvements/PRs to various communities. I also was a moderator for Starlight. Here I showcase one PR where I added an End of Round search function as it was a constant pain point for me. Also added that it's possible to popout the PDA out from the original game window to handle playing on multiple monitors better.